Entity Sets
Each warehouse contains multiple "entity sets" allowing you to change the content of each warehouse.
Available Themes
- Empty warehouse (which you can furnish via script/housing)
- Simple storage for transport/business management
- Meth lab
- Cocaine lab
- Weed farm
- Weapons manufacturing plant
Test and preview entity sets
You can preview all the entity sets from our Showcase server, which provide a custom script to configure them in real time.
Here is two ways to join our server:
- G&N's Studio Showcase Server
F8
>connect 51.75.123.249
Entity sets list
Some themes works are split into multiple entity sets, offering more options.
Entityset Int Small | Entityset Int Big | Description | Works alone |
---|---|---|---|
wh_s_empty | wh_b_empty | Empty warehouse with light | ✅ |
wh_s_storage_a_empty | wh_b_storage_a_empty | Simple empty storage | ✅ |
wh_s_storage_a_01 | wh_b_storage_a_01 | Simple storage -> Add more props | ❌ |
wh_s_meth_empty | wh_b_meth_empty | Meth lab with machine only / not in operation | ✅ |
wh_s_meth_01 | wh_b_meth_01 | Meth lab with more props / in operation | ❌ |
wh_s_coke_empty | wh_b_coke_empty | Cocaine laboratory / not in operation | ✅ |
wh_s_coke_01 | wh_b_coke_01 | Cocaïne laboratory With more props / in operation | ❌ |
wh_s_storage_b_empty | wh_b_storage_b_empty | Simple empty storage (B) | ✅ |
wh_s_storage_b_weapon | wh_b_storage_b_weapon | Weapon factory with stotage (B) | ❌ |
wh_s_weed_empty | wh_b_weed_empty | Weed farms / not in operation | ✅ |
wh_s_weed_stage_1a | wh_b_weed_stage_1a | Weed farms - small plants | ❌ |
wh_s_weed_stage_1b | wh_b_weed_stage_1b | Weed farms - medium plants | ❌ |
wh_s_weed_stage_1c | wh_b_weed_stage_1c | Weed farms - medium 2 plants | ❌ |
wh_s_weed_stage_1d | wh_b_weed_stage_1d | Weed farms - big plants | ❌ |
wh_s_weed_stage_2a | wh_b_weed_stage_2a | Weed farms - drying plantation | ❌ |
wh_b_weed_storage | Weed farms - Storage props | ❌ |
Customize warehouses entity sets
Using included script and config
We already provide a default entity sets configuration in cfx_gn_warehouses\entityset\config.lua
.
Feel free to edit this file, to customize each locations according to your needs.
Here is an example to enable the Meth lab in the location 1. (see Locations for more details)
-- # Location 1
{
{ name = 'wh_b_empty', enable = false }, -- Empty warehouse with light
-- Storage
{ name = 'wh_b_storage_a_empty', enable = false }, -- Simple empty storage
{ name = 'wh_b_storage_a_01', enable = false }, -- With more props
-- Meth laboratory
{ name = 'wh_b_meth_empty', enable = true }, -- Meth lab with machine only / not in operation
{ name = 'wh_b_meth_01', enable = true }, -- With more props / in operation
-- Coke laboratory
{ name = 'wh_b_coke_empty', enable = false }, -- Cocaine laboratory / not in operation
{ name = 'wh_b_coke_01', enable = false }, -- With more props / in operation
-- Storage b & weapon factory
{ name = 'wh_b_storage_b_empty', enable = false }, -- Simple empty storage (B)
{ name = 'wh_b_storage_b_weapon', enable = false }, -- Weapon factory with stotage (B)
-- Weed farms
{ name = 'wh_b_weed_empty', enable = false }, -- Weed farms / not in operation
{ name = 'wh_b_weed_stage_1a', enable = false }, -- Stage 1 weed plant
{ name = 'wh_b_weed_stage_1b', enable = false }, -- Stage 2 weed plant
{ name = 'wh_b_weed_stage_1c', enable = false }, -- Stage 3 weed plant
{ name = 'wh_b_weed_stage_1d', enable = false }, -- Stage 4 weed plant
{ name = 'wh_b_weed_stage_2a', enable = false }, -- Weed drying
{ name = 'wh_b_weed_storage', enable = false } -- Weed storage
}
Custom framework integration
You can for sure disable our script (cfx_gn_warehouses\entityset\config.lua
+ cfx_gn_warehouses\entityset\main.lua
) and create your own entity set system.
You could use a custom script to let players manage the entity sets based on your own job/gang features, allowing players to manage any warehouse in runtime.
Our team is open to any proposal of this kind of script, so developers, feel free to open a ticket on our Discord!